🏅 RetroSketch (CHI'25)
A Retrospective Method for Measuring Emotions and Presence in Virtual Reality~Full Paper~

🏅 RetroSketch (CHI'25)
AR vs Physical (TEI'25)
AR versus Physical Data Representations: A Comparison of User Engagement and Spatial Exploration Patterns~Full Paper~

AR vs Physical (TEI'25)
Accelerating XR Innovation (IMXw'24)
through a pan-European Lab Network: An overview of the EMIL project~Workshop~

Accelerating XR Innovation (IMXw'24)
🏅 Sweating the Details (CHI'24)
Emotion Recognition and the Influence of Physical Exertion in VR Exergaming~Full Paper~

🏅 Sweating the Details (CHI'24)
REVEAL Interactivity (CHI'24)
The REal and Virtual Environment Augmentation Lab @ CHI 2024~Interactivity~

REVEAL @ CHI (CHI'24)
User-Elicited Surface & Motion Gestures (MHCI'22)
for Object Manipulation in Mobile Augmented Reality~Poster~

Surface & Motion Gestures (MHCI'22)
A Study into the Effect of Mobile Device Configurations (MHCI'22)
on Co-Located Collaboration using AR~Full Paper~

Studying Mobile Device Configurations (MHCI'22)
TangibleTouch (TEI'22)
A Toolkit for Designing Surface-based Gestures for Tangible Interfaces~Pictorial~

TangibleTouch (TEI'22)
Exploring Anima (HCI T&F'21)
A brain–computer interface for peripheral materialization of mindfulness states during mandala coloring~Journal Paper~

Exploring Anima (HCI T&F'21)
AmbiDots (OzCHI'21)
An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction~Full Paper~

AmbiDots (OzCHI'21)
Radi-Eye (CHI'21)
Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing~Full Paper~

Radi-Eye (CHI'21)
A Change of Perspective (CHI'20)
How User Orientation Influences the Perception of Physicalizations~Full Paper~

A Change of Perspective (CHI'20)
Foraging-based optimization (PMC'19)
of Pervasive Displays~Journal Paper~

Foraging-based optimization (PMC'19)